The Psychoanalytic Post is the first example of this kind of indipendent portal in the psychoanalytic field. Introduction In the beginning of the article Carey talks about the many different massacres that have happened in the past such as Columbine, the movie theater shooting in Aurora, Colorado, and now the elementary school shooting in Newtown, Connecticut. Focusing on the How of Violence Write an analytical summary of the article focusing on the article's main claims. By: Michaela Flynn Shooting in the Dark This article talks about the idea that playing violent video games leads you to indulge in violent behavior. Barlett also found that the participants used their weapons more when the amount of blood spilled was set to maximum, meaning the players were more inclined to repeat their violent actions by the content of the game. Benedict Carey quotes of a study:. The company provides oceanographic expertise, in-situ and remote ocean observations, and detailed environmental forecasting to the global offshore energy industry.
Violence rates are seasonal, generally higher in summer than in winter; so are video game sales, which peak during the holidays. It is true that violent video games can have lasting effects on younger children, but those types of games are not developed for children. What humans experience in this early stage of life can be influential for when they become adults, including problems with anger management and acting violently. Or the two trends may be entirely unrelated. Include the following: Provide a brief summary of the argument presented in the article. Two decades ago, this would not be the typical waste of time of an eleven year old, yet now kids are seeing this kind of brutal movement as simply one more approach to take a break on a Saturday morning.
But the research tells us that it could be one of the reasons. In both cases, the suspects were said to have been obsessed with violent video games Bushman Sept. Makers of Violent Video Games Marshal Support to Fend Off Regulation. However, violent games are still a cause for concern if it can affect a small percentage of people dramatically. The effects on human behavior are very dependent on the person. Summary The main idea of this article is that playing violent video games continuously can effect your behavior and make you do bad things such as commit crimes.
It can act as a spark that leads to mass shootings, especially for the mentally ill. Violent video games would not affect most people who had solidified their morals and understanding of the world. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. About This is a free e-magazine about psychoanalytic topics coming from all around the web. Do violent video games influence young people to act aggressively… Words 416 - Pages 2 Violent Video Games: Effect on Child Development Every year the world of video games grows in influence and importance for the lives of American families. They gave their fellow students significantly bigger portions of the hot sauce. Such calculated rampages are too rare to study in any rigorous way, researchers agree.
This quote tells us that the number of video games sold does not lead to an increase of violent crimes. According Carey 2013, the young people were all video gamers and, apparently, they seemed to have been influenced by dark digital fantasy. Humans can be easily influenced by what we see and we try to emulate certain actions or follow social messages. Twenty six-dead in a school shooting, including twenty children. Carey used to bring all real life situations such as socializing, cartoon and video games characters, parents, etc. The article points out that the effects that media violence could have on behavior escalated to the level of catching the attention of social scientists in the 1950s thereby provoking their investigation into the matter since then Carey, 2013.
Video games played from Playstation 3's, Xbox 360, laptops, and computers have made access to video games possible to the lovers of the game. They were developed for mature adults who should be able to handle their conduct. I don't think that they should be playing these games, especially… Words 761 - Pages 4 Fantasies Taken to Real Life Violent behaviors have always been an issue in the United States. To illustrate, the author includes longitudinal studies from 1994-2010 to affirm that the proliferation of violent video games has not overlapped with increases in youth violent crime by citing government statistics and trends. Ward, whose co-authors were A. Some studies done in schools or elsewhere have found that it is aggressive children who are the most likely to be drawn to violent video games in the first place; they are self-selected to be in more schoolyard conflicts.
In a , psychologists at Brock University in Ontario found that longer periods of violent video game playing among high school students predicted a slightly higher number of such incidents over time. Ward, whose co-authors were A. Ward, an economist at the University of Texas, Arlington. Scott Cunningham of Baylor University and Benjamin Engelstätter of the Center for European Economic Research in Mannheim, Germany. It socializes them and warps their attitude over time. I believe that researching on that topic would help us get the sense of what problems to avoid.
It can't be a clear cut answer whether video games are the reason for violence because there are other factors at play. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce. Many similar studies have found the same thing: A dose of violent gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing. Children are the ones who are most influenced by their environment because they have little knowledge of what is appropriate to learn and follow. Many studies have shown that playing violent video games makes people more aggressive and violent.
At Horizon Marine I served as Chief Technology Officer. Ferguson, nor others interviewed in this article, receive money from the gaming industry. Anderson, but not all of them. An article by Phillip C. It was interested in… 3794 Words 16 Pages Violent contents within video games have become rampant especially amongst adolescents.